Marking 20 years after Guitar Hero debuted in North America, giving everyday gamers the opportunity to become a rock star. Not literally, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s lengthy guitar solo before a packed crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes moving along the display synchronized to the music. Every sequence mimicked particular chords, producing the sensation of a genuine live show.
Harmonix had already tried its hand in the music genre before partnering with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for an unlikely billion-dollar series which made a remarkable impact on numerous of the artists featured, introducing decades-old groups to millions of gaming enthusiasts.
A former executive, former COO of Harmonix, remembers the initial budgetary hurdles in securing the songs – even though the first two games mostly used cover versions.
“We rerecorded every song because the dollar figure was so high,” he says. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get bands like legendary groups – RedOctane had virtually no money, and we were pretty convinced it would fail. But once the game became a hit, album purchases airtime increased, everyone wanted to participate.”
He adds: “Among the remarkable aspects was the number of parents reached out expressing gratitude for introducing their kids to the music they loved. It evolved into a multigenerational phenomenon.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought older hits back into vogue: “Guitar Hero provided a bigger, new demographic. Generally this had been considered music that was past it, but then once it got included in the game and teenagers were finding it, abruptly it was cool. That legitimised it, eliminating the outdated tag. It gave our catalog a new life.”
At that time, the Answer’s debut album was still unreleased in the US, so Guitar Hero was a key medium of discovery for the group during their a North American tour supporting the rock giants. “The roadies were playing Never Too Late during travel, and several knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Influence
Music's heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the group more money compared to their studio albums. It moved well over 500,000 copies in its first week, while sales of Aerosmith’s music saw an increase of up to 40% at a time as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism within the community. Recently, an online personality achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging enough on the hardest setting, let alone performed at increased tempo and without missing a single one of its near 4,000 notes. They stated requiring months of practice of practice.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and enlist,” says DragonForce guitarist the artist.
DragonForce previously completed a profitable run before their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I recall the record label informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility via the game was so immense that it has risked eclipsing all other accomplishments. Last year, the track was used in a trailer for Despicable Me 4. “Previously I thought differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own musical journey and I’m glad we’ve been part of people’s lives”.
The Lasting Legacy from the Iconic Controller
The best promotion, be it for cars, apparel or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon on the stage. From day one, the co-founders felt that there’s an instinctive human desire to create songs, and they wanted to use technology to enable everyone to participate”.
The majority of Guitar Hero games were released in just a five-year period between 2005 and 2010, including spin-offs like the DJ version, including a turntable controller, and the band-focused game. After that, corporate focus on peripherals died down, except for a short-lived revival several years later.
Titles such as the fan project and Fortnite Festival have maintained the community alive, with expectations of a new product from the founders on the way. A new studio has begun production on their first music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome another game following the classic?
“Our team believed such titles might become similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”